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Old Mar 11, 2006, 06:19 AM // 06:19   #1
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Join Date: Jul 2005
Location: Cornville,Arizona USA
Guild: Urban Storm Troopers [USTG] (Leader)
Profession: W/Mo
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Ok so heres my Build for skills:

Sever Artery- To inflict bleeding on foes and provide damage.
Gash- The -20% total health will help alot when working on foes alone such as healers.
Final Thrust- To just unload huge amounts of damage.
Flurry-This serves 2 purposes one is to bring up adreneline quickly to inflict damage and the other is used in combination with vigorus spirit to gain life quickly when in trouble (this should drain energy if you are really needing health or damage)
Vigorus Spirit-Gives you constant health if you time it correctly.
Gladiators Defense-Good for what I call "Melee Mobs" as another damage dealer and a damage reducer.
Healing Signet-Gives Health when in trouble (Use Before Vigorus spirit because this takes no energy.)
Mending-Gives a health boost for a constant gain.

Attribute allocation:

Healing Prayers:8 (so mending gives +3 health regen.
Swordmanship:10-12 W/O runes just for sword skills and more damage.
Tactics:Rest into tactics minimum 10 for Healing sig and glads defense i use a minor rune here

As far as runes go use as many absorb and vigor runes as possible for life and damage prevention.

As far as armor goes then glads is preferred with the ascalon help.

Thank you for all who try my build,
Gerrard Of Krosa

Also Plz post any improvements you think would work for this build

And For the Record this is my first build ever that I have made and posted
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Old Mar 11, 2006, 06:34 AM // 06:34   #2
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Quote:
Originally Posted by Thorath Of Krosa
Ok so heres my Build for skills:

Sever Artery- To inflict bleeding on foes and provide damage.
Gash- The -20% total health will help alot when working on foes alone such as healers.
Final Thrust- To just unload huge amounts of damage.
Flurry-This serves 2 purposes one is to bring up adreneline quickly to inflict damage and the other is used in combination with vigorus spirit to gain life quickly when in trouble (this should drain energy if you are really needing health or damage)
Vigorus Spirit-Gives you constant health if you time it correctly.
Gladiators Defense-Good for what I call "Melee Mobs" as another damage dealer and a damage reducer.
Healing Signet-Gives Health when in trouble (Use Before Vigorus spirit because this takes no energy.)
Mending-Gives a health boost for a constant gain.
Good:
flurry, sever, gash, final, heal sig, mending (hey for a wammo why not)

Bad
Glads (this is a great elite but your build is addrenline reliant so Hundred Blades would be better for the quick recharge of skills)
Vig Spirit (unless you are farming this is not a good wammo skill IMO. Choose a different stance or shoute to pump up your armor instead.)

I wanted to leave your build as close to original as I could so I have tried not to move to far from it. Hope that helps.

Quote:
Originally Posted by Thorath Of Krosa
Attribute allocation:

Healing Prayers:8 (so mending gives +3 health regen.
Swordmanship:10-12 W/O runes just for sword skills and more damage.
Tactics:Rest into tactics minimum 10 for Healing sig and glads defense i use a minor rune here
Use a sword rune. Even if it is only a minor. Try to get at least 12 in here to maximize your damage with this build.


Something like this:
Healing 8
Sword 15 (11+3+1)
Tactics 11



Quote:
Originally Posted by Thorath Of Krosa
As far as runes go use as many absorb and vigor runes as possible for life and damage prevention.
They do not stack. Only one of each for abs and vig!


Other than that a great 1st effort!

Last edited by Me NoFat; Mar 11, 2006 at 10:52 AM // 10:52..
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Old Mar 11, 2006, 06:57 AM // 06:57   #3
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If you're not using str skills, then I suggest you take everything out of str (you'll have 1 str with the minor). It's passive effect is pitiful, amounting to at most 3-6 damage on a skill hit. Not worth it when you consider how much damagae more points in swordmastery would add.

Vig Spirit is actualy a rather nice skill for a W/Mo. With it's lower inital energy cost, having it stripped isn't as bad as having Mending striped. Also, while you have to recast it every 30s, it ends up costing less over time than mending. If you ditch a healing spell, ditch mending.

My suggestions, ditch mending for a resurect skill, ditch flurry for Bonetti's Defense. If you're not a fan of Bonetti's, then give "Watch Yourself!" a chance. Unremovable, stacking, AoE, +20 armor, that charges fast. It's nearly effortless to keep this up full-time, and the bonus helps vs ele spells, unlike your other stances.

If you don't feel safe with a sup rune, make sure you at least have a +1 rune in Tactics Swords. A minior in Str can't hurt, but again, unless you're using a ton of str skills, I wouldn't sweat it.
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Old Mar 11, 2006, 07:21 AM // 07:21   #4
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Healing signet is tactics. I equiped it from the tactics area when I was playing 2 hours ago.

Katari is right about "watch yourself", it a fairly good and easy to use defensive skill. Plus it is a shout and not a stance and it negates some of the penalty of healing signet. I'd drop mending. It's okay, but I think there are better and more efficient heals availalble.

For a first build though, it's not bad.
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Old Mar 11, 2006, 08:22 AM // 08:22   #5
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Watch Yourself is easily one of my favorite skills for any situation, i'd definatly try and sub that in for something.

and this is pretty good for a first try, just needs some treaking.
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Old Mar 11, 2006, 10:48 AM // 10:48   #6
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Quote:
Originally Posted by Winterclaw
Healing signet is tactics.
You are correct and I am stupid.
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Old Mar 11, 2006, 01:42 PM // 13:42   #7
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with mending, vig spirit, flurry and glads, i dont think you would have enough energy to keep flurry up all the time, which slows down your healing, forcing you to heal sig more, lowering your average dps alot. i would follow the above listed improvments for better energy management
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Old Mar 11, 2006, 06:34 PM // 18:34   #8
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Ok well I have decided to get rid of mending for watch yourself and I have dropped glads for bonettis and I am now thinking about Changeing Vig. Spirit for something like healing seed but I dunno yet just because of energy consumption. As far as hundred blades goes I have only been to Iron Mines Of Moladune so I dont think its availble to me yet. Maybe I will drop Vig. Spirit for restore life or resurrect seeing as to how this is a PvE build that would help alot.

I would like to take the time to thank you all for your input and would be glad to give you all some of the credit for it (especially if it works well) so plz tell me what you think of my new improvements.

Thank you,
Thorath Of Krosa
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